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JOSH STEEDE
Computer Games Programming Student
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Josh Steede
- Mar 19, 2022
- 1 min
Blockchain Terrain Generation #8 - Multi-threading
With the addition of mining and placing blocks, I encountered a problem. Every time there was a change made to the mesh, it would have to...
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Josh Steede
- Mar 13, 2022
- 2 min
Blockchain Terrain Generation #7 - Trees
Without trees, the world seemed quite dead. I want to add trees to my world but they must meet these criteria: They can't spawn too close...
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Josh Steede
- Mar 13, 2022
- 2 min
Blockchain Terrain Generation #6 - Custom Shader/Lighting
I discovered many problems using the default Unity lighting system. Firstly, by default, the way Unity calculates shadows can be fairly...
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Josh Steede
- Mar 12, 2022
- 1 min
Blockchain Terrain Generation #5 - Caves
I want to give the player more things to do and explore in my world. For this, I will create caves that will both do this, and make more...
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Josh Steede
- Mar 11, 2022
- 1 min
Blockchain Terrain Generation #4 - Textures
I decided to learn about adding UVs to my mesh. In Minecraft, the game uses what's called a texture atlas which is an arrangement of...
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Josh Steede
- Mar 10, 2022
- 1 min
Blockchain Terrain Generation #3 - Programmatic Mesh Generation and Major Optimization
In the previous version of my project, every block was individually created as a new Unity GameObject and then combined the mesh with the...
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Josh Steede
- Feb 7, 2022
- 2 min
Blockchain Terrain Generation #2 - Exploration of Perlin Noise
I started with a simple implementation of Perlin noise. Using just one Perlin noise layer created a very smooth, but unnatural variation...
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Josh Steede
- Feb 1, 2022
- 1 min
Blockchain Terrain Generation #1 - The Idea
When working with the Perlin noise algorithm on my previous project, I became very interested in looking at what more I could do with...
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Josh Steede
- Jan 25, 2022
- 1 min
FYP - Development Blog #1 - The (Discontinued) First Idea
My project idea has since been changed, The new idea can be found here For my final year project, I want to make a territory capture...
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Blog: Blog2
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